Factsheet
Developer
Publisher
Release
Platforms
Beyond Fun Studio, based in Quebec City, Canada
Beyond Fun Studio
July 16th 2020
Nintendo Switch, Steam
15 USD // 17.49 CAD // 12.49 EUR
History
Aeolis Tournament is a 3D party action game where up to 8 players compete in various game modes based on a simple one-button mechanic. Characters use an air cannon to control the power of the wind and affect their surroundings. It's a high-tempo game in the vein of Fusion Frenzy with a Nintendo-inspired cartoony and colorful art direction.
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Aeolis Tournament features physics-based gameplay, a tournament mode and local and online multiplayer play.
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The game is currently under development in the Unity engine and is expected to be released in February 2020 on Steam and April 2020 Nintendo Switch. A port is also in the plans for the PlayStation 4 and XboxOne.
Core Values
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Unique Mechanic : The core of the gameplay is based on a simple one-button mechanic. Characters hold an air cannon that allows them to vacuum air in and release it as a blast. It can be used in various ways: pushing an opponent, grabbing, holding and throwing items as projectiles, navigating on slippery surfaces by giving yourself a push, etc...
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Easy to Learn, Hard to Master : Meant as a friendly competitive experience, everyone will be able to enjoy themselves playing Aeolis Tournament. However, skills matter. Games are skill-based, varied and deep enough so that while the main mechanic is shared between each modes, the skills and strategy required are wildly different.
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Tournament Mode : The heart of the game is the tournament mode where players will compete in a succession of games earning tournament ranking points after each of them. Whoever has the most points after the set number of games wins the Tournament. And bragging rights.
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Additional Features:
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A configurable experience, local or online
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Different chaos events in each game modes
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Destructible and interactive environment
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Power-ups
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Stats
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Vast controller support on PC
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Team
Samuel Lapointe
Programmer, Business Development
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Sébastien Gauvin
Technical Artist, Studio Manager
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Jonathan Nadeau
2D/3D Artist, Art Director
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Vincent Bouchard
Environment/Concept Artist
Partners
Triptyque Audio
Louis-Étienne Payer, Jean-Philippe Côté, Jason Létourneau
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Karyn Grenier
Additionnal 3D Models
Contact
Additionnal Links
Projects
(2020)
Awards & Recognitions
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Winner, Best Indie Game - Numix Awards, Montreal (online event) 2020
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Winner - Catapulte, Quebec City, 2019
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Winner, Best Game, Professional category - Pixel Challenge, Quebec City, 2018
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Best in Show, Marooner's Rock Choice - PAX East, Boston, 2020
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Nominee, Best Sound Design - MEGA-MIGS, Montréal, 2019
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Bitsummit Gaiden - 2020
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PAX East, Indie Megabooth Selection - Boston, 2020
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PAX South, PAX Rising Selection - San Antonio, 2020
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MEGA-MIGS Selection - Montréal, 2019
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Tokyo Game Show, Games from Quebec Selection - Tokyo, 2019