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Beyond Fun Studio, based in Quebec City, Canada

Beyond Fun Studio

July 16th 2020

Nintendo Switch, Steam

15 USD // 17.49 CAD // 12.49 EUR


Aeolis Tournament is a 3D party action game where up to 8 players compete in various game modes based on a simple one-button mechanic. Characters use an air cannon to control the power of the wind and affect their surroundings. It's a high-tempo game in the vein of Fusion Frenzy with a Nintendo-inspired cartoony and colorful art direction.

Aeolis Tournament features physics-based gameplay, a tournament mode and local and online multiplayer play.

The game is currently under development in the Unity engine and is expected to be released in February 2020 on Steam and April 2020 Nintendo Switch. A port is also in the plans for the PlayStation 4 and XboxOne.

Core Values

  • Unique Mechanic : The core of the gameplay is based on a simple one-button mechanic. Characters hold an air cannon that allows them to vacuum air in and release it as a blast. It can be used in various ways: pushing an opponent, grabbing, holding and throwing items as projectiles, navigating on slippery surfaces by giving yourself a push, etc...

  • Easy to Learn, Hard to Master : Meant as a friendly competitive experience, everyone will be able to enjoy themselves playing Aeolis Tournament. However, skills matter. Games are skill-based, varied and deep enough so that while the main mechanic is shared between each modes, the skills and strategy required are wildly different.

  • Tournament Mode : The heart of the game is the tournament mode where players will compete in a succession of games earning tournament ranking points after each of them. Whoever has the most points after the set number of games wins the Tournament. And bragging rights.

  • Additional Features:

    • A configurable experience, local or online

    • Different chaos events in each game modes

    • Destructible and interactive environment

    • Power-ups

    • Stats

    • Vast controller support on PC


Samuel Lapointe

Programmer, Business Development

Sébastien Gauvin

Technical Artist, Studio Manager

Jonathan Nadeau

2D/3D Artist, Art Director

Vincent Bouchard

Environment/Concept Artist


Triptyque Audio

Louis-Étienne Payer, Jean-Philippe Côté, Jason Létourneau

Karyn Grenier

Additionnal 3D Models


Additionnal Links



Awards & Recognitions

  • Winner, Best Indie Game - Numix Awards, Montreal (online event) 2020

  • Winner - Catapulte, Quebec City, 2019

  • Winner, Best Game, Professional category - Pixel Challenge, Quebec City, 2018

  • Best in Show, Marooner's Rock Choice - PAX East, Boston, 2020

  • Nominee, Best Sound Design - MEGA-MIGS, Montréal, 2019

  • Bitsummit Gaiden - 2020

  • PAX East, Indie Megabooth Selection - Boston, 2020

  • PAX South, PAX Rising Selection - San Antonio, 2020

  • MEGA-MIGS Selection - Montréal, 2019

  • Tokyo Game Show, Games from Quebec Selection - Tokyo, 2019




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