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Factsheet

Developer

Publisher

Release

Platforms

Beyond Fun Studio, based in Quebec City, Canada

Beyond Fun Studio

July 16th 2020

Nintendo Switch, Steam

15 USD // 17.49 CAD // 12.49 EUR

History

Aeolis Tournament is a 3D party action game where up to 8 players compete in various game modes based on a simple one-button mechanic. Characters use an air cannon to control the power of the wind and affect their surroundings. It's a high-tempo game in the vein of Fusion Frenzy with a Nintendo-inspired cartoony and colorful art direction.

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Aeolis Tournament features physics-based gameplay, a tournament mode and local and online multiplayer play.

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The game is currently under development in the Unity engine and is expected to be released in February 2020 on Steam and April 2020 Nintendo Switch. A port is also in the plans for the PlayStation 4 and XboxOne.

Core Values

  • Unique Mechanic : The core of the gameplay is based on a simple one-button mechanic. Characters hold an air cannon that allows them to vacuum air in and release it as a blast. It can be used in various ways: pushing an opponent, grabbing, holding and throwing items as projectiles, navigating on slippery surfaces by giving yourself a push, etc...

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  • Easy to Learn, Hard to Master : Meant as a friendly competitive experience, everyone will be able to enjoy themselves playing Aeolis Tournament. However, skills matter. Games are skill-based, varied and deep enough so that while the main mechanic is shared between each modes, the skills and strategy required are wildly different.

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  • Tournament Mode : The heart of the game is the tournament mode where players will compete in a succession of games earning tournament ranking points after each of them. Whoever has the most points after the set number of games wins the Tournament. And bragging rights.

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  • Additional Features:

    • A configurable experience, local or online

    • Different chaos events in each game modes

    • Destructible and interactive environment

    • Power-ups

    • Stats

    • Vast controller support on PC

Team

Samuel Lapointe

Programmer, Business Development

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Sébastien Gauvin

Technical Artist, Studio Manager

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Jonathan Nadeau

2D/3D Artist, Art Director

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Vincent Bouchard

Environment/Concept Artist

Partners

Triptyque Audio

Louis-Étienne Payer, Jean-Philippe Côté, Jason Létourneau

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Karyn Grenier

Additionnal 3D Models

Contact

Additionnal Links

Projects

(2020)

Awards & Recognitions

  • Winner, Best Indie Game - Numix Awards, Montreal (online event) 2020

  • Winner - Catapulte, Quebec City, 2019

  • Winner, Best Game, Professional category - Pixel Challenge, Quebec City, 2018

  • Best in Show, Marooner's Rock Choice - PAX East, Boston, 2020

  • Nominee, Best Sound Design - MEGA-MIGS, Montréal, 2019

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  • Bitsummit Gaiden - 2020

  • PAX East, Indie Megabooth Selection - Boston, 2020

  • PAX South, PAX Rising Selection - San Antonio, 2020

  • MEGA-MIGS Selection - Montréal, 2019

  • Tokyo Game Show, Games from Quebec Selection - Tokyo, 2019

Images

Photos

Logos

BFS_Logo.png
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