

Factsheet
Developpeur
Publieur
Sortie
Multi-joueur
Beyond Fun Studio, based in Quebec City, Canada
Beyond Fun Studio
July 16th 2020
Nintendo Switch, Steam
15 USD // 17.49 CAD // 12.49 EUR
Description
Aeolis Tournament is a 3D party action game where up to 8 players compete in various game modes based on a simple one-button mechanic. Characters use an air cannon to control the power of the wind and affect their surroundings. It's a high-tempo game in the vein of Fusion Frenzy with a Nintendo-inspired cartoony and colorful art direction.
Aeolis Tournament features physics-based gameplay, a tournament mode and local and online multiplayer play.
The game is currently under development in the Unity engine and is expected to be released in February 2020 on Steam and April 2020 Nintendo Switch. A port is also in the plans for the PlayStation 4 and XboxOne.
Features
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Unique Mechanic : The core of the gameplay is based on a simple one-button mechanic. Characters hold an air cannon that allows them to vacuum air in and release it as a blast. It can be used in various ways: pushing an opponent, grabbing, holding and throwing items as projectiles, navigating on slippery surfaces by giving yourself a push, etc...
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Easy to Learn, Hard to Master : Meant as a friendly competitive experience, everyone will be able to enjoy themselves playing Aeolis Tournament. However, skills matter. Games are skill-based, varied and deep enough so that while the main mechanic is shared between each modes, the skills and strategy required are wildly different.
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Tournament Mode : The heart of the game is the tournament mode where players will compete in a succession of games earning tournament ranking points after each of them. Whoever has the most points after the set number of games wins the Tournament. And bragging rights.
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Additional Features:
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A configurable experience, local or online
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Different chaos events in each game modes
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Destructible and interactive environment
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Power-ups
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Stats
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Vast controller support on PC
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About Us
Beyond Fun Studio is an indie video game studio located in Quebec City, Canada. Our games are defined by their accessibility, a lot of replayability, a focus on multiplayer experience and a colorful and charming art direction.
History
Beyond Fun Studio is an indie video game studio in Quebec City founded in 2019 by Samuel Lapointe, Sébastien Gauvin and Jonathan Nadeau. Each developer had years of experience previously in indie and servicing studios working on arcade, mobile and AAA games before teaming up.
After working for almost a year on another project in their spare time with a slightly different team, they took part in the 2018 Pixel Challenge in Quebec City, formerly the largest game jam in Canada and won the grand prize with a game prototype that would become Aeolis Tournament.
The team continued to work on it in their spare time for months until they became finalists and won the grand prize of the 2019 Catapulte program in Quebec City, including 55,000$ for the production of the game.
Since then, Beyond Fun Studio has been working on it full time and hopes to release in early 2020 for the Nintendo Switch and Steam. A port is also in the plans for XBox One and PlayStation 4.
Videos
Date Announcement Trailer
Gameplay
Aeolis Tournament
Developpeur
Publieur
Genre
Multi-joueur
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Winner, Best Indie Game - Numix Awards, Montreal (online event) 2020
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Winner - Catapulte, Quebec City, 2019
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Winner, Best Game, Professional category - Pixel Challenge, Quebec City, 2018
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Best in Show, Marooner's Rock Choice - PAX East, Boston, 2020
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Nominee, Best Sound Design - MEGA-MIGS, Montréal, 2019
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Bitsummit Gaiden - 2020
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PAX East, Indie Megabooth Selection - Boston, 2020
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PAX South, PAX Rising Selection - San Antonio, 2020
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MEGA-MIGS Selection - Montréal, 2019
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Tokyo Game Show, Games from Quebec Selection - Tokyo, 2019
Articles
...and others.
Additionnal Links
Credits
Samuel Lapointe
Co-Founder, Programmer, Business Development
Sébastien Gauvin
Co-Founder, Artist, Administration, Business Development
Jonathan Nadeau
Co-Founder, Artist, Art Director, Communications
Our partners:
Triptyque Audio
Louis-Étienne Payer, Jean-Philippe Côté, Jason Létourneau
Karyn Grenier
Additionnal Art
Contact
Images
Capture d'écrans Gameplay
GIFs
Images Promotionnelles
Logos